Some more views of the sample that I made for the commissions that I'm starting to do. The character is around 350 triangles and uses a 128x128 pixel texture. I have to admit, though, that I wasn't optimizing for memory and I'm not reusing any part of the texture on multiple triangles (no mirroring). It would probably be 128x64 if I properly optimized it.
But you make good 3D stuff and drawings.